The 4 main activity areas of Future Physical are accessible as physical and virtual experiences.
Physically
A live and online
programme of public events, educational projects and Open
Commissions.
This activity area is co-produced with key digital creators / producers in East
England and national/international partners. The events programme will include
live performances, club events and installations, workshops, discussions, curations
and webcasts, youth/schools projects and research residencies.
Key cluster points for users to delve deeper into the four research strands. Network Exchanges will present commissions alongside educational work, marketplace demonstrations and debates. Each will bring together creators, specialists and public across 3 - 6 days in the region. They will be organised around the timescale of Open Commissions and Large Scale productions.
VirtuallyA virtual reflection of the Future Physical programme and open entry point for creative interfaces, information exchange and discussion. This activity area enables users to take part in an ongoing research process to facilitate global networking for East England region and other regional communities.
A series of small-scale interactive commissions, network art and SMS text messaging games linked to the website, which can be evolved and combined to form a single new gaming platform/product. Public and professionals will be able to create a virtual rendition of themselves called a v-you through body and facial scanning, and motion capture techniques. The Games Plan explores the place of the physical body within the gaming environment.
Now:
Launch
1-12-2001: Sureshot/ Cluster
- Norwich Arts Centre and Deckspace, London
Club night, two way live performance link + web cast more>>
Past Events
10-2001: Virtual Incarnations 2001 - ICA/QEH, London
Explorations into the (r) evolutions of dance and digital technologies more>>
10-2001: f0.am - TGARDEN - Ars Electronica, Linz, Austria / V2, Rotterdam, The Netherlands
Responsive PlaySpace whose visitors shape the media environment. Prototype test showings by f0.am more>>
0 7/08-2001: CellBytes2001 - Middlesex University, London
Three week research residency exploring virtual and physical body interactions Led by shinkansen and ResCen London. more>>
Future Events
02022002 Activation day for online debates around the Future Physical research strands and for the V-You project
April 2002 Public launch of Future Physical programme and announcement of Open Commissions programme
T-Garden ongoing research - Tx:oom
A f0.am Brussels and shinkansen London co-research project exploring the use of textiles to enable our bodies to interact creatively within responsive spaces.
Cluster and the Virtual Physical Wall :-]><[-:
Dance in East England, with your friends in London and a gorgeous new friend in Hamburg or Tokyo - using the CLUSTER club's Virtual Physical Wall. A real time streaming design for remote stage connections.
A shinkansen development project for London Arts and Future Physical, with Norwich Arts Centre.
Norwich
Arts Centre & Future Physical
In
association with SURESHOT/CLUSTER present:
The region's favourite hip hop club in a special night with Cluster, the performance/web club of shinkansen, London.
Special guest, DJ Skully - World DMC Advancement DJ Runner Up 2000. Crazyturntablist action from one of the world's best. More mad skillz from DJs Chrome, Just One & Tags. Audio/visual mixers, Socket from Bristol. Visuals by 2BitTV. Breakdancing by Force 10 and CellBytes crew, movement jockeys.
Two way performance link and live web cast between Norwich Arts Centre and Deckspace, London. On 01-12-01, from 21.00hrs, continuous stream of club night with special 3-5 minute dual stage performances (CellBytes) every half hour until 23.30hrs
The Sureshot/Cluster club night (Norwich/London) is a collaboration between Future Physical, Norwich Arts Centre, shinkansen, Sureshot, Cluster, Deckspace, East England Arts, London Arts and Norwich City Council.
'This great leap forward in the dance experience is part of a techno friendly strand in the Dance Umbrella season called VIRTUAL INCARNATIONS' (Metro)
A dance umbrella/shinkansen/ICA/Future Physical (East England Arts/shinkansen in association with Essex Dance Agency) focus on the evolution of dance and choreography in the context of developments in digital technologies
Event 01: Trajets:Wed 10 - Sat 13th Oct 2001: ICA, London
Dance, digital images, sound and architecture combine in this haunting installation. Vision sensing and 'fore field' software creates a mesmerising effect as 12 suspended screens onto which abstracted images of moving bodies are projected, appear to dance with the visitor.
Created by an international collective of artists: Co-produced with the Banff Centre for the Arts as part of the Canadian Cultural Innovation Initiative. Supported by the Arts Council of England, Canada Council for the Arts and Stentor Communications.
Event 02: Interactive/Response? Live Chat RoomSat 13 Oct 2001: ICA, London
Are interactive systems fully developed or are we still at a response stage? What are the creative possibilities for the users of the future and how may this affect creative control?
Moderator: Ghislaine Boddington (shinkansen/Rescen).
Panel: Gretchen Schiller (choreographer, video artist)/ Suzan Kozel (dancer, choreographer, writer)/ Robb Lovell (dancer, software developer)/ Scott de la Hunta (researcher, writer) / Shobana Jeyasingh (choreographer) / Jo Hyde (digital artist)/ Kirk Woolford (media designer).
Event 03: O Vertigo LunaTues 23 - Wed 24 Oct 2001: Queen Elizabeth Hall, London
A poetic and sensual spectacle that pays tribute to the human body. While sets and lighting provide diverse theatrical settings, magnifying lenses, scattered across the stage, create a dazzling effect like a close up in a film. 'Through the dance, different depths of field and perspective are given form. Marvellously playful and a little bit moonstruck' Neue Luzerner Zeitung
Event 04: Charleroi Danses/Plan K
Moving Target: Fri 26 - 27 Oct 2001: Queen Elizabeth Hall, London
Frederic Flamand's boundary pushing exploration of real and virtual performance and the mediatisation of modern life. The stunning design, by New York architects Diller and Scofidio, incorporates a mesmerising 'mirror' effect that shifts perspective to schizophrenic effect. 'Transcends the boundaries of human possibility' The Times
Plus:
Capture :Fri 2 Nov: The Place
The world premiere of eight new screen based productions funded by The Arts Council of England's Dance Department to encourage the use of new and emergent media alongside video and film. Shown as part of Dance on Screen at The Place
Virtual Incarnations : commissionThe first Virtual Incarnations commission has been awarded to Tom Sapsford (Royal Ballet). The award will focus on development, support and investment to encourage choreographic collaboration with digital artists.
T Garden is an interdisciplinary project exploring methods of artistic expression and social interaction in Mixed Reality. It is targeted towards a discussion about the future of public spaces, where digital technologies and physical realities meet. The project has originated from a partnership beween f0.am in Brussels and sponge in San Francisco. The direct and tangible result of the project is a responsive playSpace whose visitors shape the media environment around them through movement, gesture and social interaction.
1st - 6th September 2001, Ars Electronica Centre, Linz, Austria
Ars Electronica Centre, Linz, Austria, Australian Network for Art and Technology, Australia, Banff Center for the Arts, Canada, Daniel Langlois Foundation for Art, Science and Technology, Canada, Flemish Ministry of Culture, Belgium, Future Physical (East England Arts/shinkansen in association with the Arts Council of England New Audience Development Programme), Georgia Institute of Technology, USA, Netherlands Foundation for Visual Arts, Design and Architecture, The Netherlands, V2, Institute for Unstable Media, The Netherlands
12th-14th October 2001, V2, Rotterdam, The Netherlands
Banff Centre for the Arts, Canada, Georgia Institute of Technology, USA, V2, Institute of Unstable Media, The Netherlands
Joint research intensive led by shinkansen and ResCen 23 July - 5 August 2001 at Trent Park, Middlesex University, London
A three week research residency exploring virtual and physical body interactions and involving 28 artists gathered at Middlesex University, London. This was the third residency in a research programme exploring the evolving interactions of digital technologies and the performing arts. The focus is on the live performing body in (remote) connection with other live performing bodies via internet transfer of audio visual data.
The CellBytes research programme was initiated by shinkansen to extend ongoing investigation of the body, presence and telematics. CellBytes exist on the web beyond the life of the research project, as archival evidence of the live performance with resonance of human presence in the moving images.
Funding and support: ResCen (Middlesex University), shinkansen, Arts Council of England, Future Physical (East England Arts/shinkansen), London Arts, NEST Tokyo and Pinnacle Systems.
To kick off the launch of the site, Future Physical commissioned a sequence of small-scale web pieces, linked to the theme.
The brief was to create an interactive humanoid/ creature that could inhabit the site.
These commissions are only viewable from the graphic version of the future physical website. Click here to view these fun commissions.
The Games Plan will explore ways in which computer games technology can be applied to the framework of Future Physical. It will consist of several projects, varying from SMS text message games and small-scale web-based commissions to a full-scale new gaming platform or product.
We aim to allow the public and professionals to generate virtual renditions of themselves - a V-You - through body and facial scanning, and then to plug your V-You into both web-based and standalone virtual environments.
Through virtual renditions of real people, the Games Plan will open up a new interface between the human body and technology. It will also explore artificial life processes, motion-capture and new user interfaces, in relationship to the four research strands. Within the Games Plan, there will be projects which constantly evolve, one-off events and physical installations. We would like the public to get involved in all phases of the project.
Four Network Exchange projects are planned for autumn 2002 / spring 2003 following the four research strands of Future Physical. The Network Exchange Projects will bring people together physically in various locations in East England, to meet, share and cross over beyond this virtual space, to take the Future Physical research forward. Several debates and exchanges are planned and we need to hear from you about other ones that are needed.
The dates for physical meetings in East England will be posted on the site regularly.